Domino Day

A handful of dominoes. Topple as much of the room as you can.

Round
2 minutes
Works on
Mobile & desktop
Category
Physics
All-time best
1,820
A tear-off calendar page: a wave of black dominoes falls from a kitchen shelf to the counter, past red ones, into a ringing red bell.

Domino Day controls: Drag dominoes into the gaps, then press GO · mouse works too. Press Play, then the game takes the keyboard. Press Tab to leave it.

Today's Domino Day · one try a day

Drag dominoes into the gaps, then press GO · mouse works tooDrag dominoes into the gaps, then tap GO

One go a day

How to play Domino Day

  1. Look at the room: the starter is the domino under the red START arrow, the chain runs from there toward the red desk bell, and the gaps in the rows are where it would stop.

  2. Drag a red domino from the tray into a gap. It stands on the shelf under your finger, and the dotted arc shows how far it reaches when it falls.

  3. Press on a placed domino to move it again, or drop it on the tray to put it back. The TURN buttons turn it a little at a time.

  4. Press GO. The room settles, the starter is flicked and the chain reaction runs. Once it runs through one of your dominoes, everything that falls scores, and the bell is a big bonus.

  5. Play all five rooms of the day, from breakfast to bedtime. The later rooms give you fewer dominoes and less time, so place each one carefully; each one left over is worth points once the bell rings.

Controls

InputAction
Touch: press and dragTake a domino from the tray (or pick up a placed one) and move it
Touch: lift your fingerSet the domino down where it is shown
Touch: TURN buttonsTurn the selected domino a little; hold to keep turning
Touch: GO buttonStart the chain reaction
Touch: tap during a resultSkip to the next room
Mouse: click and dragTake, move and set down dominoes (judged where you last held the button)
Mouse: click GO or TURNStart the chain or turn the selected domino
Keys: Space or EnterGO
Keys: QE or ←→Turn the selected domino
Keys: Backspace, Delete or XPut the selected domino back in the tray

Tips

  1. Watch the dotted arc while you drag: if its end does not reach the next domino, the chain will stop there. Two dominoes about 50 apart are safer than one stretched across a wide gap.

  2. Stand dominoes upright. A domino turned onto its corner falls while the room settles, before the starter is flicked, and whatever it knocks over does not count.

  3. The drops between levels are built in: the last domino on each shelf already stands on its edge. Spend your dominoes on the gaps, not on the drops.

  4. Spare dominoes are worth 25 points each, but only once the bell rings. Ring the bell first, then see how many you can do without.

  5. In the playroom the first gap is wide. One domino works only right in its middle; if you have dominoes to spare, two make it certain.

  6. In the workshop and at bedtime you have exactly two dominoes, one per gap. Stand each near the middle of its gap and check the dotted arc reaches the next domino before you press GO.

About Domino Day

Domino Day is a free domino chain reaction game set on the pages of a tear-off day calendar. Every room is already full of things that fall: rows of black dominoes on shelves and counters, books, cereal boxes and toy soldiers, and a red desk bell waiting at the end. The rows have gaps, and you get only a few dominoes to close them. Drag yours into place, press GO and watch the chain run under real physics: dominoes clack, books thud, the last domino of a shelf drops to the floor below, and if your chain makes it all the way, the bell rings. It is a small rube goldberg game you build in seconds, one of our favourite physics games and quick games.

A day has five rooms, and it gets harder as it goes. Breakfast at 8:00 is the warm-up: kitchen shelves and cupboards, a drop or two, two plain gaps and a domino to spare. The Study at 11:00 adds heavy books and, most days, a desk where the bell stands. In the Workshop at 14:00 you get exactly two dominoes, one for each gap, with nothing to spare. The Playroom at 17:00 runs down three levels and has one wide gap that a single domino bridges only if you set it right in the middle, or safely with two. Bedtime at 20:00 is the day's last test: a room like the playroom with only two dominoes, so the wide gap's one has to stand just so. The clock is short too, 15 to 17 seconds a room. The rooms are new every day: each comes from a set of about 150 rooms, dealt in turn, so a room comes back to its hour only after about five months, and then the other way round. Every room is a little chain reaction puzzle: where does each red domino have to stand so the wave keeps going, and how few can you get away with? While you drag, a dotted arc shows how far the domino reaches when it falls, so you can see whether it will hit the next one.

Only what you topple counts. A room scores once the chain runs through at least one of your red dominoes: the starter knocks over the first row by itself, so a room you leave empty, or whose chain never reaches one of your dominoes, scores nothing. Once it does, you get 10 points for every domino, book and toy that falls, 100 for ringing the bell, 150 more when the whole room goes down, and 25 for every red domino you did not need once the bell has rung. Anything that falls before the starter is flicked does not count, so a domino turned on its corner to cheat a gap only costs you. A perfect day is 1,870 points. Top scores are re-simulated on our servers move for move, which puts Domino Day among our competitive games.

Then comes the part worth sharing. Everyone gets the same five rooms each day, so after each room you see how you compare with today's builders, and the end card is the day's page: how many things you toppled in giant red numerals, a line for each room with its bell, and a note like "You toppled more than 64% of today's builders". The share button sends a line like "Domino Day · 48 of 52 down · rang every bell · beat 64%".

It plays the same on a phone and on a computer. On mobile games you drag the dominoes with a finger and tap the big red GO button; on PC games you drag with the mouse, and Space starts the chain, Q and E turn the selected domino and Backspace puts it back in the tray. A whole day takes about a minute and a half, and the physics is exact and identical on every device, which also makes it one of our casual games for adults and a good pick among free games to play at work.

Details

Genre
Physics
Orientation
Portrait (9:16)
Works on
Mobile & desktopPhones, tablets and computers
Controls
Mouse or touch
Released
Updated
Credits
  • Design and development: Gamefinity
Age rating
4+
Domino Day leaderboard

Domino Day FAQ

  • How long does a game of Domino Day take?

    About a minute and a half. A day is five rooms; each gives you 15 to 17 seconds to place your dominoes (press GO sooner if you are ready), a few seconds of chain reaction and a short result. A whole day never takes more than two minutes: if you use every second of every clock, the last rooms' clocks get a little shorter.

  • How is the score calculated?

    A room scores only when the chain runs through at least one of your red dominoes; an empty room, or one whose chain stops before your dominoes, scores nothing. Then every domino, book or toy knocked down after the starter is flicked scores 10. Ringing the bell adds 100 plus 25 for each domino you did not use, and toppling the whole room adds 150. Things that fall before the flick do not count. The five rooms add up to your score; a perfect day is 1,870.

  • Can I play Domino Day on my phone?

    Yes. It is made for touch and plays the same with a mouse: drag the red dominoes into place with your finger and tap GO. It runs in any modern mobile or desktop browser with no download.

  • Why did my chain stop when the dominoes looked close enough?

    A falling domino reaches about its own height, so the next one has to stand within that distance, and a domino hitting a heavier book needs a good run of dominoes behind it. Use the dotted arc while you drag, move the domino a little closer, or spend a second domino on a wide gap.

  • Are the rooms the same for everyone?

    Yes: everyone gets the same five rooms each day, so the result can show how you did against today's other builders. You get one go a day, and a new day's rooms arrive at midnight Eastern Time. A room comes back to its hour only after about five months, and every room of a set is measured to be equally hard.

  • Why do the later rooms give me fewer dominoes?

    The day gets harder as it goes. Breakfast and the study give you a domino to spare, the workshop exactly two, the playroom two to spare for its wide gap, and bedtime exactly two again. Every room can be toppled completely with two dominoes, so with no spare each one has to stand in the right place. The first room is the easiest, so a first game starts with a room a newcomer can finish.

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