
Copy That
Hear it once. Tap it back. Five rhythms a day on AM 1270.
- Round
- 2 minutes
- Works on
- Mobile & desktop
- Category
- Skill

Copy That controls: Tap to play the cart · tap the rhythm back · Space works too. Press Play, then the game takes the keyboard. Press Tab to leave it.
Free play · 2 minutes · no sign-in
Tap to play the cart · tap the rhythm back · Space works too
How to play Copy That
Tap to play the cart. Listen: the rhythm plays once, and the CART meter's needle and the tape show every hit.
When the MIC LIVE lamp lights, tap the rhythm back on the big button. Your first tap starts the take.
Stop when you are done. The log sheet shows your taps over the original, your percentage in time and how everyone else did.
Tap for the next cart. After five rhythms, look over your station card and share it.
Controls
| Input | Action |
|---|---|
| Touch: tap anywhere | Play the cart, tap the rhythm back, go on |
| Mouse: click anywhere | Play the cart, tap the rhythm back, go on |
| Keyboard: Space, Enter or ↓ | Play the cart, tap the rhythm back, go on |
Tips
Wait for the MIC LIVE lamp before you start. Taps while the cart is still playing are ignored, and your first real tap sets the timing for the rest.
Hum or mouth the rhythm along with the cart. It is much easier to tap back something you have already sung once in your head.
Count the hits as you listen. Most takes go wrong by a forgotten or extra tap, which costs more than a tap that is a little early or late.
Do not rush after a rest. People come in early after a long gap and drag the quick pairs; the ghost track on the log sheet shows exactly where.
Keep your own tempo. If you tap the whole rhythm a little slower or faster, the game forgives it, but speeding up halfway through does not line up.
In the Morse round, listen for the spacing rather than the length of the beeps: a dot's next beep comes quickly, a dash's after a longer pause.
About Copy That
Copy That is a free online rhythm memory game set in a 1970s AM radio studio. The station plays a sound cart exactly once: a knock at the door, a doorbell, a drum fill, a short word in Morse code or a playground clapping game. Then the MIC LIVE lamp comes on and you tap the rhythm back on one big button. It is a quick test of how well you can repeat a rhythm you have only heard once, it runs in your browser with no download, and a day's five rhythms take about a minute, which makes it one of our favourite quick games and timing games.
Every day brings five rhythms, and they get harder. The first is three slow knocks on a door, a near-certain win for anyone. Then comes a doorbell's ding-dong with one quick pair, a six-hit drum fill in fast sixteenths, a word in Morse code whose dots and dashes you only hear in the spacing of the beeps, and finally a two-bar clapping game of pats, claps and partner claps with the off-beats that catch people out. Each rhythm plays with sound and with a pulse you can see, the needle of the studio's VU meter and a blip on the tape, so you can play it with the sound off too.
After each take a log sheet slides up. It shows the tape in three tracks: the original, your taps over it, and everyone's average take as a ghost track, with an arrow wherever the crowd comes in early or late and the one gap most people rush or drag. A red stamp gives your take as a percentage, say 93% in time, with plain notes on what happened: hits caught, extra taps, how far off you were on average and whether your tempo drifted. Played for fun, everyone hears the same five rhythms each day, so you also see today's ratings, a chart of every listener's accuracy with your bar in orange and how many of them you were closer than. At the end, the station card lays out all five takes with a little tape of each, your percentages and your total, ready for a screenshot or the share button.
Scoring is about timing, measured per tap. Your first tap starts the take and lines it up with the rhythm, and the game forgives a steady tempo that is a little slow or fast, up to twelve percent. Every other tap is matched to its hit and scored by how far off it is: full marks within a sixtieth of a second, and nothing beyond a tenth to a fifth of a second, depending on how much room there is around the hit, so quick pairs are judged tighter than slow knocks. A tap you leave out scores nothing for its hit, and an extra tap counts against you. Each rhythm is worth up to 1,000 points, so a perfect day is 5,000, and ranked attempts post your run to the leaderboards of this skill game.
Copy That is a one-button game that works the same on every device. On a phone, tap anywhere on the screen; on a computer, click or press Space, Enter or the down arrow. It is a rhythm test, a memory game and a little brain game at once, and one of the mobile games and PC games that take a minute a day. If you like counting seconds in your head, try Darkroom next.
Details
- Category
- Skill Games
- Tags
- Genre
- Rhythm
- Orientation
- Portrait (9:16)
- Works on
- Mobile & desktopPhones, tablets and computers
- Controls
- Keyboard, mouse or touch
- Released
- Updated
- Credits
- Design and development: Gamefinity
- Age rating
- 4+
Copy That FAQ
How long does a game of Copy That take?
About a minute. Five rhythms of one to four seconds each, your takes, and a few seconds to look at each log sheet, then the station card.
How is the score calculated?
Each tap after your first is matched to a hit of the rhythm and scored by how far off it is: full marks within a sixtieth of a second, nothing beyond a tenth to a fifth of a second, with quick hits judged tighter than slow ones. Missing taps score nothing, extra taps count against you, and a steady tempo up to 12% slow or fast is forgiven. Each rhythm is worth up to 1,000 points, five up to 5,000.
How precise is the timing?
Copy That measures your taps in sixtieths of a second, the game's own ticks, so every run can be checked exactly. That is about 17 milliseconds, finer than anyone taps a rhythm, and an error of one tick still gets full marks.
Does everyone get the same rhythms?
Yes. Played for fun, Copy That plays the same five rhythms to everyone each day (UTC), which is what makes today's ratings and the ghost track of everyone's average take possible. Ranked attempts get their own rhythms, and the crowd never changes anyone's score.
Can I play Copy That with the sound off?
Yes. Every hit also shows: the CART meter's needle kicks, a blip runs along the tape and the LISTEN sign pops. With the sound on it is easier, so use headphones on a noisy train.
Can I play Copy That on my phone?
Yes. It is made for phones held upright, and you play it by tapping anywhere. It works just as well on a computer with the mouse or the Space bar.
Next up
More games like Copy That.