One Stroke

One line. Get the marble home. The less ink, the better.

Length
Endless
Quick run
2-minute version in Swipe mode
Works on
Mobile & desktop
Category
Physics
A blueprint sheet: a steel marble in a clamp, one red pencil line below it, and the marble's path into a hatched cup.

One Stroke controls: Draw one line and let go: the marble rolls on it · mouse works too. Press Play, then the game takes the keyboard. Press Tab to leave it.

Endless

Draw one line and let go: the marble rolls on it · mouse works too

How to play One Stroke

  1. Look at the sheet: the marble hangs in its clamp at the top, the dashed line under it shows where it would fall, and the cup waits below.

  2. Press anywhere and drag one line. The label at the pen tip counts the ink in millimetres.

  3. Let go: the line is set and the marble drops onto it. Get it into the cup to bring it home.

  4. Missed? The marble goes back to the clamp and your last line stays as a faint guide. Draw again before the sheet's clock runs out.

  5. In Endless, keep going: from the sixth sheet the clock gets shorter and the pen runs dry at the ink limit shown under the score. Three sheets that run out of time end the run.

Controls

InputAction
Touch: press and dragDraw your line (one stroke)
Touch: lift your fingerSet the line and drop the marble
Touch: press during a rollGive up that roll and start a new line
Touch: tap during a resultSkip to the next sheet
Mouse: click and dragDraw your line
Mouse: release the buttonDrop the marble (the line ends where you last held the button)
Mouse: click during a resultSkip to the next sheet

Tips

  1. Start your line just under the marble's drop line: a short tilted flick there gives the marble its direction for almost no ink.

  2. The marble leaves the end of your line in the direction the line points, so aim the last few millimetres at the cup rather than the whole line.

  3. Use what the sheet gives you. On Bounce and Gap the fixed ramps and springs do most of the work; your line only has to set the angle.

  4. A miss leaves your last line as a dashed guide: draw the next one a little steeper or shorter and compare, instead of starting from scratch.

  5. Read the ink limit before you draw. Later in Endless a long safe ramp will run dry halfway, so plan the short line first.

  6. Watch the clock: a line released as it runs out still gets to finish its roll, so draw your last attempt before the final second.

Modes

  • EndlessSheet after sheet, less time and less ink, until three sheets run out of time
  • Five sheetsOne sheet of each kind: a slope, a gap, a bounce, a peg field and a trick shot

About One Stroke

One Stroke is a free draw a line physics game: every sheet of a blueprint holds a steel marble in a clamp and a cup somewhere below, and you get exactly one line to get the marble home. Press, drag a single stroke with the red markup pencil, let go, and the marble drops onto your line under real physics. It rolls, picks up speed, flies off the end and either sinks into the cup or sails past it. It is a line puzzle you solve with your hand rather than with a menu, it runs in your browser with no download, and it is one of our physics games.

Press Play and you are in Endless: sheet after sheet until three sheets run out of time. The first five are the classic warm-up, one of each kind. Slope needs a single short line toward the cup. Gap gives the marble a ramp that throws it into a pit unless you add a kicker or a bridge. Bounce hides the cup behind a wall or under a roof, so a spring or a trampoline has to do the work. Pegs scatters the marble through a field of pins, and the Trick shot needs a long swoop up onto a high ledge or a hook under a roof. After that the sheets lean on the hard kinds, half of them trick shots, every clock is a little shorter (18 seconds down to 12) and the ink is rationed: the pen runs dry at two and a half times the sheet's par, then less and less, down to a quarter over par.

Every sheet stays fair. The sheets come from a bank of 648 tested layouts, each checked on both sides by a solver for a line home that fits inside even the tightest ink ration with time to spare on the shortest clock, so a run only ends because the sheets got the better of you, never because one could not be done. Endless walks through the whole bank before a sheet comes back, and the leaderboard ranks how many sheets you brought home first and the points second, so the board tells you how far you got.

The twist is the ink. Every line is measured in millimetres as you draw it, and less ink scores more: a home on the sheet's par is worth the full 1,000 points, twice the par 850, four times 700, and any home at least 300. A miss is never the end of a sheet: the marble goes back to its clamp, your last line stays as a faint guide and you draw again, as often as the clock allows. That makes One Stroke a marble physics game about elegance as much as aim. For a short game there is Five sheets, the classic one-minute run of one sheet of each kind with an 18-second clock and the pen's full ink; it is the version our quick games feed and gauntlets play. Top runs are re-simulated on our servers, which puts it among our competitive games.

The controls are a single gesture, so it plays the same on a phone and on a computer: drag with a finger on mobile games or with the mouse on PC games, and let go to drop the marble. Pressing again while it rolls starts a fresh line, and on a computer P pauses an Endless run. The physics is exact and identical on every device, the marble really rolls along the curve you drew, and the end card lists your last five lines with the ink and the points, which also puts it among our casual games for adults and free games to play at work.

Details

Genre
Physics
Orientation
Portrait (9:16)
Works on
Mobile & desktopPhones, tablets and computers
Controls
Mouse or touch
Length
Endless: a run lasts until you lose (2-minute version in Swipe mode)
Modes
2
Released
Updated
Credits
  • Design and development: Gamefinity
Age rating
4+
One Stroke leaderboardOne Stroke timed leaderboard

One Stroke FAQ

  • How long does a game of One Stroke last?

    Endless lasts as long as you keep bringing marbles home: a typical run is a few minutes, a very good one ten or more. Five sheets is about a minute, each sheet with an 18-second clock, and never longer than two minutes.

  • How does Endless get harder?

    The first five sheets are the classic warm-up. After that most sheets are the hard kinds (bounces, peg fields and trick shots), each sheet's clock is half a second shorter, from 18 seconds down to 12, and the ink is rationed: the pen runs dry at 2.5 times the sheet's par at first, then a tenth less each sheet, down to 1.25 times par.

  • Is every sheet possible?

    Yes. Each of the 648 layouts has a tested line home on both sides that is at most two thirds of its par and rolls home in under six seconds, so it fits inside the tightest ink ration and the shortest clock.

  • How is the score calculated?

    Only marbles that reach the cup score. A home on the sheet's par ink is worth 1,000 points, and every doubling of the ink costs 150: twice the par scores 850, four times 700, and any home at least 300. In Endless the leaderboard ranks the sheets you brought home first, then the points.

  • Can I play One Stroke on my phone?

    Yes. It is made for touch and plays the same with a mouse: drag one line with your finger and lift it to drop the marble. It runs in any modern mobile or desktop browser with no download.

  • Why did my marble miss the cup when the line looked right?

    The marble keeps the speed it gathered and leaves the end of your line in the direction the end points, so a line that ends just above the cup can still throw it past. End the line earlier, flatten its last part, or aim it at the near rim.

  • Is One Stroke still a daily game?

    No. It used to deal the same five sheets to everyone each day; now every run deals its own sheets from the bank of 648, and you can play as many runs as you like.

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