Darkroom

Count it in your head. Pull the print at exactly the right second.

Round
2 minutes
Works on
Mobile & desktop
Category
Skill
A black-and-white photo print of a lighthouse held in darkroom tongs, dripping, under a red safelight.

Darkroom controls: Tap to slide the paper in · tap to pull it out · Space works too. Press Play, then the game takes the keyboard. Press Tab to leave it.

Free play · 2 minutes · no sign-in

Tap to slide the paper in · tap to pull it out · Space works too

Free play

How to play Darkroom

  1. Read the job card: it names the print and the time to pull it at, and warns you about any distraction.

  2. Tap (or press Space) to slide the paper into the developer. Start counting in your head at that moment.

  3. Tap again when you think the time is up. The print lifts out of the tray and the inspection light comes on.

  4. Check your time against the target and see where everyone else pulled the same print today, then tap for the next print.

  5. After five prints, look over your contact sheet and share it.

Controls

InputAction
Touch: tap anywhereSlide the paper in, then pull it out
Touch: tap after a printGo on to the next print
Mouse: click anywhereSlide the paper in, pull it out, go on
Keyboard: Space, Enter or ↓Slide the paper in, pull it out, go on

Tips

  1. Count in a steady rhythm that takes about a second per number, such as "one-Mississippi, two-Mississippi", and start the very moment the paper hits the developer.

  2. On the first print, do not count at all: tap on the metronome's third tick.

  3. The wall clock runs fast. If you follow its second hand you will pull early, so look away from it and keep your own count.

  4. The radio's beat is close to one per second but never exactly. Counting along with the song drags you early on a fast song and late on a slow one.

  5. You cannot judge a print by safelight. The photo comes up in the tray at the same pace on every print, so its look tells you nothing about the time.

  6. Many people speed up when they count under pressure. On the long prints, if your count feels finished, it can be worth waiting a beat more.

About Darkroom

Darkroom is a free online time estimation game set in a photographer's darkroom under a red safelight. The developer hands you a print and a time, say "pull at 11.5 seconds". Tap to slide the paper into the tray, then count in your head: there is no clock on screen. Tap again to pull it out. The photo itself is the feedback. Pull too early and it comes out pale and flat, pull too late and it goes dark and muddy, pull on the second and it is crisp. It is a test of your internal clock, it runs in your browser with no download, and a day's five prints take about a minute and a half, which makes it one of our favourite quick games and timing games.

Every day brings five prints, and they get harder. The first is only three seconds long and a metronome on the shelf ticks once a second, so all you have to do is pull on the third tick. After that you are on your own: a print of five or six seconds in a silent room, then one of eight or nine seconds while the enlarger's fan hums and swells, then the two hardest, eleven to twenty seconds, each with a distraction that tries to pull your counting off. A cheap wall clock that runs fast ticks away on the wall, and a valve radio plays a song whose beat is almost, but not quite, one beat a second. The skill is to ignore them and keep your own count.

After each print the white inspection light comes on and you see exactly how you did: your time against the target ("11.83 s, 0.33 s late"), a stamp from ON THE DOT and PERFECT PRINT down to WASHED OUT or BURNT, and a test strip of everyone's pull times for the same print today, with the target and your pull marked on it. Played for fun, Darkroom gives everyone the same five prints each day, so you also see how many of today's printers you were closer than, the crowd's middle time and how many of them pulled early. At the end, the contact sheet lays out your five prints exactly as you developed them, with your times, your best print circled in grease pencil and your total, ready for a screenshot or the share button.

Scoring is about the size of your error compared with the target, so every print counts the same. Pulling on the very tick is worth 1,000 points; 1% off is 842, 5% off 500 and 10% off 312, so missing a three-second print by 0.3 seconds costs as much as missing a twenty-second print by two seconds. Five prints make a run of up to 5,000 points. Times are measured in sixtieths of a second, exactly the ticks between your two taps, and shown rounded to hundredths. Ranked runs are re-simulated on our servers, which puts Darkroom among our skill games and brain games; the crowd comparison is just for fun and never changes a score.

It plays the same everywhere: tap anywhere on a phone, click anywhere on a computer, or press the Space bar. One button, two presses per print, so it sits happily among our one-button games, mobile games and PC games. Come back tomorrow for five new prints.

Details

Category
Skill Games
Genre
Timing
Orientation
Portrait (9:16)
Works on
Mobile & desktopPhones, tablets and computers
Controls
Keyboard, mouse or touch
Released
Updated
Credits
  • Design and development: Gamefinity
Age rating
4+
Darkroom leaderboard

Darkroom FAQ

  • How long does a game of Darkroom take?

    About a minute and a half. Five prints of three to twenty seconds each, a few seconds to look at each result, and the contact sheet at the end.

  • How is the score calculated?

    Each print scores up to 1,000 points by how far your pull is from the target compared with the target itself: on the tick is 1,000, 1% off is 842, 5% off is 500, 10% off is 312, and a pull 60% off or more scores nothing. Five prints add up to at most 5,000 points.

  • How precise is the timing?

    Darkroom measures the time between your two taps in sixtieths of a second, the game's own ticks, so every run can be checked exactly. Times are shown rounded to hundredths: one tick off reads 0.02 s.

  • Does everyone get the same prints?

    Yes. Played for fun, Darkroom deals the same five prints, times and distractions to everyone each day (UTC), which is what makes the test strip of everyone's pull times possible. Ranked attempts get their own prints, and the crowd never changes anyone's score.

  • Why is there no timer?

    That is the game: you count the seconds in your head. The only clocks in the darkroom are a metronome that helps on the first print and a wall clock that runs fast, so it cannot be trusted.

  • Can I play Darkroom on my phone?

    Yes. It is made for phones held upright, and you play it by tapping anywhere. It works just as well on a computer with the mouse or the Space bar.

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