Games Like Dialed

About Games Like Dialed

Dialed is a set of short memory games at dialed.gg, each built on one sense. In Color you see a shade for a moment and rebuild it on sliders, and in Color-Toon you fix the one color a cartoon got wrong. Time has you feel how long a moment lasts and reproduce it, Sound has you tune back to a tone, Tempo has you rebuild a beat, Shape asks you to recall a shape's size and turn, and Pattern has you swap back the tiles that moved. Every round ends with a score that says exactly how close you came, and there are daily challenges and head-to-head battles. The pull is the gap between what you remember and what was really there.

The games on this page test the same kind of memory and precision, one sense at a time. They are our own games, not versions of Dialed's, and Gamefinity is not affiliated with Dialed. All are free in your browser on a phone or a computer, with no download and no sign-up. Every one of them is among our Daily Games: the same rounds for everyone each day and one try, so you can see how your eye, your ear or your inner clock compares with today's players. The table below pairs each Dialed game with the closest one we have, and says so where nothing matches exactly.

Each Dialed game and our closest pick

One row per Dialed game, in the order of its menu.

Dialed's games and the closest free game on Gamefinity: what they share and what is different
Dialed gameOur pickWhat they shareWhat's different
ColorDejahueSee a color for a few seconds, mix it again from memory and see how close you cameFive colors a day, the same for everyone, mixed on a color field with a slider for how gray it is
Color-ToonNearest is DejahueRemembering an exact shadeYou rebuild the whole color yourself; there is no drawing to repair
SoundPitch PerfectHearing a tone, then tuning back to it from memory, scored by how close you cameSix notes a day on six instruments, each heard once; you drag a dial that plays the same instrument, and the miss is measured in cents
TempoRhythm RhymeHearing a rhythm and tapping it back, scored by your timingThe rhythm plays once, then you tap all of it on one button: a knock, a doorbell, a drum fill, Morse code
TimeDarkroomYour inner clock, with no timer on screenYou are given a time in seconds and count it in your head, five prints a day, with distractions on the later ones
ShapeSequential Echo, or HalfwayHolding a layout and its turn in your head, or judging size by eyeSequential Echo turns a board of pads and asks for the sequence in reverse; Halfway asks for an exact half with one straight cut
PatternDouble TakeSpotting what changed between two versions of a pictureOne new print a day with ten differences to find, on a 2:30 clock

Color from memory

Dejahue is our color memory game and the closest thing here to Dialed's Color. A paint chip shows a color for five seconds, then goes blank, and you mix it again on a big color picker: hue and lightness on the field, then a slider to make it grayer. The real chip appears beside yours with a match percentage. The colors are the shades in between, dusty pinks, sea greens, slate blues, which memory tends to make brighter and cleaner than they were. Every day brings five new colors, the same for everyone.

Your inner clock and your ear

Darkroom is a time estimation game: the developer gives you a time, say 8.5 seconds, and you pull each photo out of the tray when you think it has passed, with no clock on screen. Pull early and the print comes out pale, late and it goes dark. The first print has a metronome to help; the hardest ones have a fast wall clock and a radio that try to throw off your count. Rhythm Rhyme plays a rhythm exactly once, a knock at the door, a doorbell or a drum fill, and you tap it back on one big button, every tap playing the sound you heard. Both are five rounds a day, the same for everyone, and each takes about a minute. Pitch Perfect is the closest thing here to Dialed's Sound: a note plays once, on a felt piano, a marimba, a harp or a hand bell, then you drag a dial that plays the same instrument until it sounds the same note, and the miss is measured in cents. It deals six notes a day and takes about two minutes.

Shapes, patterns and a steady eye

Double Take is a daily spot the difference: two copies of one new print a day, ten changes from easy to devilish, 2:30 on the clock, and nothing is pointed out unless you spend your one peek. Sequential Echo lights a sequence of pads on a sonar scope, then turns the whole board before you tap the sequence back in reverse, so you hold the pattern and picture it turned. Halfway tests the eye rather than memory: one straight cut to split a shape into exact halves, thirds or quarters, scored to the decimal, ten shapes a day. All three deal a new set each day, the same for everyone, with one try.

How to choose

Pick Dejahue if Color is your favorite Dialed game, Pitch Perfect for Sound, Darkroom for Time, Rhythm Rhyme for Tempo and Double Take for Pattern. Each is one try a day, so a few of them together make a short daily routine. More tests of the same kind are on the estimation games, timing games and brain games pages, and there is a quick color memory test too.

Frequently asked questions

  • What are some games like Dialed?

    On Gamefinity: Dejahue for colors from memory, Pitch Perfect for tuning a note back by ear, Darkroom for timing in your head, Rhythm Rhyme for tapping back a rhythm, Double Take for spotting changes, and Sequential Echo and Halfway for shapes. All are free in your browser.

  • Is there a color memory game like Dialed?

    Yes: Dejahue. You see a color for five seconds, mix it again on a color picker and get a match percentage. There are five colors a day, the same for everyone.

  • Is there a game like Dialed's sound game?

    Yes: Pitch Perfect. A note plays once, then you drag a dial that plays the same instrument until it sounds the same note, and the miss is measured in cents. There are six notes a day, the same for everyone.

  • Is there a game like Dialed's time game?

    Darkroom tests the same inner clock: you get a time in seconds, count it in your head with no timer on screen and tap to pull the print. There are five prints a day, scored by how far off you were.

  • Can I play more than once a day?

    No. Each one deals the day's rounds once, the same for everyone: five in Dejahue, Darkroom and Rhythm Rhyme, six notes in Pitch Perfect, ten shapes in Halfway, one print in Double Take and two minutes of echoes in Sequential Echo. New rounds come at midnight New York time.

  • Is Gamefinity connected to Dialed?

    No. Dialed is its own game by its own makers, and Gamefinity is not affiliated with it. These are our own games, which test some of the same senses.

  • Do these work on a phone?

    Yes. Every game here plays with a finger on a phone and with a mouse on a computer, and Darkroom and Rhythm Rhyme also take the Space bar.