Rhythm Rhyme
LeaderboardHear it once. Tap it back. Five rhythms a day on AM 1270.
- Round
- 2 minutes
- Works on
- Mobile & desktop
- Category
- Skill
- Played this week
- 134
- All-time best
- 4,256

Rhythm Rhyme controls: Tap to play the cart · tap the rhythm back · Space works too. Press Play, then the game takes the keyboard. Press Tab to leave it.
Rhythm Rhyme
Rhythm Rhyme #20 · Mon 2 Nov · the same puzzle for everyone today
Rhythm Rhyme #20 · Mon 2 Nov
Next one at midnight New York time
Tap to play the cart · tap the rhythm back · Space works too
How to play Rhythm Rhyme
Tap to play the cart. Listen: the rhythm plays once, and the CART meter's needle and the tape show every hit.
When the MIC LIVE lamp lights, tap the rhythm back on the big button. Your first tap starts the take, and each tap plays the cart's next sound.
Stop when you are done. The log sheet shows your taps over the original, your points for the take and how everyone else did.
Tap for the next cart. After five rhythms, look over your station card and share it.
Controls
| Input | Action |
|---|---|
| Touch: tap anywhere | Play the cart, tap the rhythm back, go on |
| Mouse: click anywhere | Play the cart, tap the rhythm back, go on |
| Keyboard: Space, Enter or ↓ | Play the cart, tap the rhythm back, go on |
Tips
Wait for the MIC LIVE lamp before you start. Taps while the cart is still playing are ignored, and your first real tap sets the timing for the rest.
Hum or mouth the rhythm along with the cart. It is much easier to tap back something you have already sung once in your head.
Count the hits as you listen. Most takes go wrong by a forgotten or extra tap, which costs more than a tap that is a little early or late.
Listen to your own taps. Each one plays the cart's next sound, so if the doorbell's tune or the drum fill comes out in the wrong order, you have skipped a hit or added one.
Do not rush after a rest. People come in early after a long gap and drag the quick pairs; the ghost track on the log sheet shows exactly where.
Keep your own tempo. If you tap the whole rhythm a little slower or faster, the game forgives it, but speeding up halfway through does not line up.
In the Morse round, listen for the spacing rather than the length of the beeps: a dot's next beep comes quickly, a dash's after a longer pause.
About Rhythm Rhyme
Rhythm Rhyme is a free online rhythm memory game set in a 1970s AM radio studio. The station plays a sound cart exactly once: a knock at the door, a doorbell, a drum fill, a short word in Morse code or a playground clapping game. Then the MIC LIVE lamp comes on and you tap the rhythm back on one big button, and every tap plays the cart's own sounds in order: knocks for the knock, the ding and the dong of the doorbell, each drum of the fill, the Morse beeps, the pats and claps of the clapping game. Like the rhyme of a clapping game, the pattern is yours to echo back, so a good take sounds just like the cart. It is a quick test of how well you can repeat a rhythm you have only heard once, it runs in your browser with no download, and a day's five rhythms take about a minute, which makes it one of our favorite quick games and timing games.
Every day brings five rhythms, and they get harder. The first is a few unhurried knocks on a door, an easy warm-up for anyone. Then comes a doorbell's ding-dong tune with one quick pair, a seven-hit drum fill in fast sixteenths, a familiar word in Morse code whose dots and dashes you only hear in the spacing of the beeps, and finally a two-bar clapping game of pats, claps and partner claps with the off-beats that catch people out. Each kind has well over a hundred different rhythms, all measured to be equally hard, so a rhythm you heard today will not come back for more than four months. Each rhythm plays with sound and with a pulse you can see, the needle of the studio's VU meter and a blip on the tape, so you can play it with the sound off too.
After each take a log sheet slides up. It shows the tape in three tracks: the original, your taps over it, and everyone's average take as a ghost track, with an arrow wherever the crowd comes in early or late and the one gap most people rush or drag. A red stamp gives your take's points out of 1,000, say 934 points, with plain notes on what happened: hits caught, extra taps, how far off you were on average and whether your tempo drifted. Everyone hears the same five rhythms each day, so you also see today's ratings, a chart of every listener's accuracy with your bar in orange and how many of them you were closer than. At the end, the station card lays out all five takes with a little tape of each, their points and your total, ready for a screenshot or the share button.
Scoring is about timing, measured per tap. Your first tap starts the take and lines it up with the rhythm, and the game forgives a steady tempo that is a little slow or fast, up to twelve percent. Every other tap is matched to its hit and scored by how far off it is: full marks within a sixtieth of a second, and nothing beyond a tenth to a fifth of a second, depending on how much room there is around the hit, so quick pairs are judged tighter than slow knocks. A tap you leave out scores nothing for its hit, and an extra tap counts against you. Each rhythm is worth up to 1,000 points, so a perfect day is 5,000, and your one go of the day goes on the leaderboards of this skill game.
Rhythm Rhyme is a one-button game that works the same on every device, and it was called Copy That until October 2026. On a phone, tap anywhere on the screen; on a computer, click or press Space, Enter or the down arrow. It is a rhythm test, a memory game for adults and a little brain game at once, and one of the mobile games and PC games that take a minute a day. If you like counting seconds in your head, try Darkroom next.
Details
- Category
- Skill Games
- Tags
- Genre
- Rhythm
- Orientation
- Portrait (9:16)
- Works on
- Mobile & desktopPhones, tablets and computers
- Controls
- Keyboard, mouse or touch
- Plays
- 140
- Released
- Updated
- Credits
- Design and development: Gamefinity
- Age rating
- 4+
Rhythm Rhyme FAQ
Is Rhythm Rhyme a memory game?
Yes: a memory game for your ears. Like Simon, the old electronic game that plays a pattern for you to repeat, it gives you one listen and asks for the pattern back, and each tap plays the next sound of the pattern. The difference is that Rhythm Rhyme only cares about timing: one big button, five rhythms a day, and every tap scored by how close it lands to the original.
How long does a game of Rhythm Rhyme take?
About a minute. Five rhythms of one to four seconds each, your takes, and a few seconds to look at each log sheet, then the station card.
How is the score calculated?
Each tap after your first is matched to a hit of the rhythm and scored by how far off it is: full marks within a sixtieth of a second, nothing beyond a tenth to a fifth of a second, with quick hits judged tighter than slow ones. Missing taps score nothing, extra taps count against you, and a steady tempo up to 12% slow or fast is forgiven. Each rhythm is worth up to 1,000 points, five up to 5,000.
How precise is the timing?
Rhythm Rhyme measures your taps in sixtieths of a second, the game's own ticks, so every run can be checked exactly. That is about 17 milliseconds, finer than anyone taps a rhythm, and an error of one tick still gets full marks.
Does everyone get the same rhythms?
Yes. Rhythm Rhyme plays the same five rhythms to everyone each day (Eastern Time), which is what makes today's ratings and the ghost track of everyone's average take possible. You get one go a day, and the crowd never changes anyone's score.
Can I play Rhythm Rhyme with the sound off?
Yes. Every hit also shows: the CART meter's needle kicks, a blip runs along the tape and the LISTEN sign pops, and your taps work the same in silence. With the sound on it is easier, because you hear each tap play the cart's next sound, so use headphones on a noisy train.
Can I play Rhythm Rhyme on my phone?
Yes. It is made for phones held upright, and you play it by tapping anywhere. It works just as well on a computer with the mouse or the Space bar.
Was Rhythm Rhyme called Copy That?
Yes. It was called Copy That until October 2026. It is the same game with the same rhythms and the same scoring, and every score, streak and leaderboard carried over; the old link still brings you here. What changed with the name is the sound of your taps: they used to be one click, and now each tap plays the sound of the cart you are copying.
Next up
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