Reaction Time Test
Five slices
When the toast pops, press.
Click or press SpaceTap anywhere the moment it jumps. Too early just runs that slice again.
No strobe. The screen changes color once a slice.
Your average
ms
Best ms
Toast level:
Devices and screens add delay, phones often more than a mouse, so scores compare best on the same device. How accurate is this?
Wait for the toast to pop, then click, tap or press Space. Five trials give you an average and a best in milliseconds. It is free, needs no sign-up, and you can go again as often as you like.
Reaction time is the gap between something happening and you responding to it. This test measures the simplest kind: one signal, one response and nothing to decide. Researchers call that simple reaction time. It is not the same as choosing between options or aiming at a target. People often call it a reaction test or a reflex test, though strictly a reflex, like the knee jerk, happens without any intention to move, while a press at the pop is a voluntary response, however fast.
How the test works
Press start and the lever goes down. After a random wait of 1.5 to 6 seconds the toast pops: the dark stage turns bright yellow, the toast jumps and POP! fills the screen. Press as soon as you see it, with a mouse button, a finger or the spacebar, which also starts the test. Do that five times to get your average and your best.
A press before the pop is a false start, and that slice just runs again. So does a press under 100 ms, because that is too quick to be a response to what you saw. The test sleep researchers use counts responses under 100 ms as false starts, a large 2015 study threw out everything under 110 ms, and in sprinting a start within 0.100 seconds of the gun is a false start too.
The wait is random in a particular way: however long it has gone on, the pop is about as likely in the next moment as it was at the start. People respond faster when they can tell a signal is due, so a predictable wait would reward timing rather than reacting.
Average reaction time
There is no single correct figure, because every number depends on the equipment. In that 2015 study, 1,469 adults aged 18 to 65 averaged 231 ms clicking a mouse at a target on a 60 Hz screen, and about 18 ms of that was the equipment's own delay. The same paper lists other computer-based studies with averages from 233 ms to nearly 400 ms. Human Benchmark, another browser test, publishes a median of 273 ms from over 81 million clicks.
So on an ordinary computer, about 200 to 300 ms is normal for most adults. The study's averages by age, on its lab equipment, show how gentle the slope is: read them as a shape, not a target.
| Age | Average |
|---|---|
| 18 to 24 | 218 ms |
| 25 to 31 | 221 ms |
| 32 to 38 | 225 ms |
| 39 to 45 | 228 ms |
| 46 to 51 | 234 ms |
| 51 to 58 | 236 ms |
| 59 to 65 | 239 ms |
What changes your time
Age. People slow down with age, but gently. The 2015 study found about 0.55 ms a year between 18 and 65, and a long-running Baltimore study about 0.5 ms a year from around age 20, in a test using sound. A survey of 7,130 UK adults, though, found little slowing until around 50. The studies agree the change is small and disagree on when it starts.
Tiredness. Sleep loss has one of the clearest effects. The vigilance test used in sleep research, a longer version of this kind of test, shows slower responses after 33 hours awake and after five nights of four hours' sleep. In another study, two weeks of four or six hours a night built up deficits while people's own ratings of their sleepiness rose only slightly after the first days.
Your device and screen. Every test on your own device includes that device's delay. In a lab test with a light sensor and a robot finger, browsers overestimated reaction time by 58 to 70 ms on two phones and by 62 to 133 ms on two laptops, and the figure changed with the browser. Human Benchmark puts a typical computer at about 30 ms and says taps tend to run a bit slower than clicks. So phones often read slower in everyday use, though that lab's phones were no worse than its laptops. The sources disagree on how much, and agree that devices differ, so scores compare best on the same device and browser.
Can you improve your reaction time?
The honest answer first: simple reaction time does not move much with practice. In a two-year study, baseball practice improved players' times when they had to decide whether to respond, but not their simple reaction time, and the sleep researchers' test does not improve with repeated testing. The evidence is not all one way: a small three-week training study did find faster times. One review credits action video games with faster responses, a later experiment found no faster processing in simple tasks, and other researchers question how the earlier studies were designed.
What you can do is give yourself a fair test. Sleep first. Look straight at the stage, rest a finger on the button before you start, and do not guess. Five trials is a small sample, so take a few tests and compare averages, on the same device.
If you would rather play than measure, Butterflinch is our daily reaction time game, with tricks to make you flinch. Target Tap is a desktop aim trainer that also reports your average reaction time, Pop Pulse is an aim and timing game of fireworks that burn down, and Hold Fast is a timing game for several fingers on a touchscreen. There are more on our reaction games page.
How accurate this test is
The start time is the screen frame that shows the signal, and the end time is the moment your browser received your press. Both are on the same clock, so results are not rounded to screen frames the way a game running 60 steps a second would be, and a busy page does not lengthen a result, because the press carries its own time.
We test this with scripted presses at known moments, on the page's real code, in Chrome, Firefox and Safari's engine. Typical results came back about 2 ms after the true time in Chrome and Safari's engine and 3 to 6 ms after it in Firefox, and the worst was 19 ms, the scripting's own delay included. With the page deliberately frozen for 300 ms they stayed within 8 ms. The browsers' clocks step 0.1 ms in Chrome and 1 ms in the other two. Chrome also reports when a frame was presented: about 12 ms after our start time on our test machine, so a result there reads about that much high.
No web page can see your screen, mouse or touchscreen. The moment the signal really appears is known only to the nearest frame or two, one frame being about 17 ms at 60 Hz and 8 ms at 120 Hz, and the device delays above come on top. Treat a 20 ms difference between two runs as noise.
Common questions
What is a good reaction time?
On an ordinary computer, about 200 to 300 ms is normal for most adults. A 2015 lab study averaged 231 ms and a large web test has a median of 273 ms. Your result includes your device's delay, so your own earlier scores on the same device are the fairest thing to compare it with.
Why is my time different on my phone?
Your phone has a different screen, touch sensor and browser, and each adds its own delay. Compare phone scores with phone scores. When we compare you with other players here, touchscreens are counted apart from a mouse or keyboard.
Can anyone really react in under 100 ms?
We treat it as anticipation, as sleep researchers and sprint starting rules do. It is a working line rather than a law of nature: one large study drew it at 110 ms instead. Either way, a press that quick here simply runs that slice again.
Would I be faster with a sound?
Probably. People generally respond faster to a sound than to something they see. One small study measured about 331 ms for sight and 284 ms for sound, and a study of 120 medical students also found sound significantly quicker. This test is sight only, and our sounds play after your press: a browser only has an estimate of when a sound leaves your speakers, so we could not time a sound cue honestly.
Are people slower than they used to be?
That is disputed. From the 1880s Francis Galton recorded times of 181 to 189 ms, far quicker than modern averages. Some researchers read that as real slowing. Others put it down to modern equipment's delays and to Galton possibly keeping people's fastest tries, and the first group has replied. It is not settled.
Is it safe if flashing lights affect me?
Nothing strobes or flickers. The screen goes from dark to bright once a slice, at most about once every 1.5 seconds. The accessibility limit is three flashes in a second, and the Epilepsy Society says sensitivity under three flashes a second is not common. The change is still sudden and bright, so if you are unsure, ask your doctor first.
Can I take it if I am colorblind?
Yes. The signal does not depend on telling colors apart: a nearly black stage turns bright all at once, the toast jumps and POP! fills the stage.
How does the comparison work?
You see how you compare with two published figures, each named with its source. Once at least 100 tests have been finished here in the last 7 days on your kind of device, you also see the share of them you beat. We never make up a percentile. Those results come from people's own browsers and are not verified the way our game scores are.
Is anything saved or sent?
Your best stays in your own browser. The first test you finish on a visit also sends your average, your best and whether you used a touchscreen, with no account or ID, so that others can be compared with real results. Our privacy policy has the details.
Is this a medical test?
No. It is a quick test for curiosity and it cannot diagnose anything. If you are worried about slower reactions, talk to a doctor.
Sources
- Woods DL, Wyma JM, Yund EW, Herron TJ, Reed B. Factors influencing the latency of simple reaction time. Frontiers in Human Neuroscience, 2015.
- Human Benchmark. Reaction Time Statistics (read 9 November 2026).
- Pronk T, Wiers RW, Molenkamp B, Murre J. Mental chronometry in the pocket? Timing accuracy of web applications on touchscreen and keyboard devices. Behavior Research Methods, 2020.
- Der G, Deary IJ. Age and sex differences in reaction time in adulthood: results from the United Kingdom Health and Lifestyle Survey. Psychology and Aging, 2006.
- Fozard JL, Vercruyssen M, Reynolds SL, Hancock PA, Quilter RE. Age differences and changes in reaction time: the Baltimore Longitudinal Study of Aging. Journal of Gerontology, 1994.
- Basner M, Dinges DF. Maximizing sensitivity of the psychomotor vigilance test (PVT) to sleep loss. Sleep, 2011.
- Basner M, Mollicone D, Dinges DF. Validity and sensitivity of a brief psychomotor vigilance test (PVT-B) to total and partial sleep deprivation. Acta Astronautica, 2011.
- Van Dongen HPA, Maislin G, Mullington JM, Dinges DF. The cumulative cost of additional wakefulness: dose-response effects on neurobehavioral functions and sleep physiology from chronic sleep restriction and total sleep deprivation. Sleep, 2003.
- Shelton J, Kumar GP. Comparison between auditory and visual simple reaction times. Neuroscience and Medicine, 2010 (summary by Coaching Science Abstracts).
- Jain A, Bansal R, Kumar A, Singh KD. A comparative study of visual and auditory reaction times on the basis of gender and physical activity levels of medical first year students. International Journal of Applied and Basic Medical Research, 2015.
- Kida N, Oda S, Matsumura M. Intensive baseball practice improves the Go/Nogo reaction time, but not the simple reaction time. Cognitive Brain Research, 2005.
- Ando S, Kida N, Oda S. Practice effects on reaction time for peripheral and central visual fields. Perceptual and Motor Skills, 2002.
- Dye MWG, Green CS, Bavelier D. Increasing speed of processing with action video games. Current Directions in Psychological Science, 2009.
- van Ravenzwaaij D, Boekel W, Forstmann BU, Ratcliff R, Wagenmakers EJ. Action video games do not improve the speed of information processing in simple perceptual tasks. Journal of Experimental Psychology: General, 2014.
- Boot WR, Blakely DP, Simons DJ. Do action video games improve perception and cognition? Frontiers in Psychology, 2011.
- Niemi P, Näätänen R. Foreperiod and simple reaction time. Psychological Bulletin, 1981.
- Woodley MA, te Nijenhuis J, Murphy R. Were the Victorians cleverer than us? The decline in general intelligence estimated from a meta-analysis of the slowing of simple reaction time. Intelligence, 2013.
- Dodonova YA, Dodonov YS. Is there any evidence of historical slowing of reaction time? No, unless we compare apples and oranges. Intelligence, 2013.
- Woodley of Menie MA, te Nijenhuis J, Murphy R. The Victorians were still faster than us. Commentary: Factors influencing the latency of simple reaction time. Frontiers in Human Neuroscience, 2015.
- Associated Press. Explainer: Was Devon Allen too fast for his own good? July 2022.
- FinishLynx. False Start Detection, quoting World Athletics rules TR15.3 and TR16.6.
- W3C. Understanding Success Criterion 2.3.1: Three Flashes or Below Threshold. WCAG 2.2.
- Epilepsy Society. Photosensitive epilepsy.
- MDN Web Docs. AudioContext: outputLatency property.