Pattern Police

Leaderboard

The daily odd-one-out test: two samples, one flaw, a fuse burning down.

Pattern PoliceThe daily odd-one-out test: two samples, one flaw, a fuse burning down.Play on Gamefinity
A police line-up of five gingham swatches with eyes; the one with a check out of line, ringed in red, sweats in the spotlight.

Pattern Police controls: Tap the flawed sample · ← → or ↑ ↓ keys. Press Play, then the game takes the keyboard. Press Tab to leave it.

Pattern Police

Tap the sample with the flaw.

Pattern Police #29 · Tue 10 Nov

Pattern Police #29 · Tue 10 Nov

Tap the flawed sample · ← → or ↑ ↓ keys

How to play Pattern Police

  1. Look at both samples: they are the same material, and one of them has a single flaw.

  2. Read the label above the cards: it names the material and the kind of flaw to look for.

  3. Tap or click the flawed sample, or press ← or ↑ for the first and → or ↓ for the second, before the fuse burns down.

  4. Keep picking right to grow your streak multiplier up to ×4; a wrong pick or a burnt-out fuse is a strike, and three strikes end the run.

  5. Last the 90-second clock for the best score, then come back tomorrow: a new day of samples opens at midnight New York time.

Controls

InputAction
Tap (phone or tablet)Pick the flawed sample: the top or the bottom card
Click (mouse)Pick the flawed sample: the left or the right card
← or ↑ (also A or W)Pick the first sample (top on a phone, left on a computer)
→ or ↓ (also D or S)Pick the second sample (bottom on a phone, right on a computer)

Tips

  1. Do not comb both cards inch by inch. Rest your eyes on the middle of one card and let whatever breaks the pattern jump out; if nothing does after a moment, it is probably the other card.

  2. Learn each material's flaw: a long bar in the weave, a gap in a tree ring, a wedge of grout around a tile, a lump in the sandpaper, a fat dot in the halftone. The label above the cards tells you which one is coming.

  3. Speed is worth up to double points, but a strike costs your whole streak multiplier. On the subtle later rounds an extra half second is cheaper than a wrong guess.

  4. Flaws never sit right at the edge of a card, so look at the middle two thirds first.

  5. When you miss, study the loupe: it shows the flaw magnified, and the same kind of flaw comes back once in every eight rounds.

About Pattern Police

Pattern Police is a free daily spot the odd one out game and a quick visual perception test. Two samples of the same material stand in a police line-up: sandpaper, woven fabric, tree rings, brick, glazed tiles, knitting, a halftone print or honeycomb. They match down to the last grain, except for one tiny flaw on one of them: a rogue grain, a thread woven the wrong way, a broken ring, a brick out of line. Your job is to catch it. Tap the flawed sample before its fuse burns down, then the next pair, and the next, for 90 seconds. It plays in your browser with no download and no sign-up, on mobile and PC.

Pattern Police is one of the Daily Games. Everyone who plays on a given day gets the same run: the same materials with the same flaws in the same places, in the same order, so your score sits on today's leaderboard beside everyone else's and a friend's result means exactly what yours does. You get one go a day on each account and each browser, so every score is a first try, and a new day of samples arrives at midnight New York time. Pattern Police can also turn up in The Daily, the three-game set, where it deals a run of its own with the same materials and the same pace but other flaws, so playing one never gives the other away.

Where a classic spot the difference game such as Double Take asks you to hunt slowly for five changes in a busy scene, Pattern Police is a two-choice reaction test: one flaw, two cards, a couple of seconds. Every material has its own kind of flaw, and the label above the cards says what to look for: one dot the wrong size in the halftone, one brick lifted or sunk out of its course, one thread floating over three crossings, one tree ring broken, one tile set askew, one oversized grain in the sandpaper, one stitch turned in the knitting and one cell shrunk in the honeycomb. Pick the clean card, or let the fuse burn out, and the flaw is ringed in red pencil and shown under a loupe, so you learn exactly what to look for next time.

The run starts gently: the first flaws are obvious and the fuse burns for three seconds. Every three rounds they get subtler, the dot only a little larger, the brick only a few millimeters out, the gap in the ring a little shorter, until about round 36 the flaws are as fine as they get, and the fuse shrinks to two seconds by round 40. A correct pick scores 100 points plus a speed bonus of up to 100 for the fuse you had left, multiplied by your streak: every correct pick in a row adds ×0.25, up to ×4 after twelve. A wrong pick or a burnt-out fuse is a strike and resets the multiplier, and three strikes end your shift early. When two players finish on the same score, the one who got there in less time on the fuses ranks higher. Top scores are verified by replaying your picks on our servers, so every score on the board is real.

On a phone the two samples are stacked: tap the top or the bottom card. On a computer they sit side by side and much bigger: click one, or use the arrow keys, ← or ↑ for the first sample and → or ↓ for the second. Pattern Police, which was called Grit & Grain until November 2026, is one of our quick games and reaction games, a short brain game for attention to detail, and a good daily habit for anyone who likes puzzle games that reward a sharp eye more than a long think, or the once-a-day pull of games like Wordle.

Details

Category
Puzzle Games
Genre
Reflex
Orientation
Portrait (9:16)
Works on
Mobile & desktopPhones, tablets and computers
Controls
Keyboard, mouse or touch
Plays
269
Released
Updated
Credits
  • Design and development: Gamefinity
Age rating
4+
Pattern Police leaderboardReport a problem with Pattern Police

Pattern Police FAQ

  • How long does a game of Pattern Police last?

    At most 90 seconds, plus a moment to show the last flaw. Three strikes, wrong picks or burnt-out fuses, end it sooner; a first run often lasts 40 to 70 seconds.

  • Does everyone get the same flaws?

    Yes. Every player on a given day (New York time) gets the same run: the same materials, the same flaws in the same places, in the same order. That is what makes today's leaderboard a fair comparison.

  • Can I play more than once a day?

    No. Pattern Police is one go a day on each account and each browser, so every score is a first try. A new day of samples opens every day at midnight New York time.

  • How is the score calculated?

    Each correct pick is worth 100 points plus up to 100 for speed, times your streak multiplier, which grows by ×0.25 for every correct pick in a row up to ×4. Strikes score nothing and reset the multiplier. On an equal score, the run that reached it in less time on the fuses ranks higher.

  • Can I play Pattern Police on my phone?

    Yes. It is made for phones and computers alike: tap the flawed card on a phone or tablet, or click it or use the arrow keys on a computer, where the two samples sit side by side.

  • How is this different from a spot the difference game?

    In Double Take you hunt for five changes in a detailed scene with two minutes on the clock. Pattern Police is a fast two-choice test: one flaw, two samples and about two seconds, round after round.

  • Was Pattern Police called Grit & Grain?

    Yes. It was called Grit & Grain until November 2026, when it became a daily game. The samples, the flaws and the scoring are the same, every score and leaderboard carried over, and the old link still brings you here.

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