The daily picture-logic puzzle in cross-stitch: read the counts, reveal a motif.

ThimblyThe daily picture-logic puzzle in cross-stitch: read the counts, reveal a motif.Play on Gamefinity
A wooden embroidery hoop with a cross-stitched fox, a needle of red thread pulling the last stitch, skeins of thread beside it.

Thimbly controls: Tap to stitch · hold to leave a square bare · drag along a row. Press Play, then the game takes the keyboard. Press Tab to leave it.

Thimbly

Follow the counts, reveal the picture.

Thimbly #29 · Tue 10 Nov

Thimbly #29 · Tue 10 Nov

Tap to stitch · hold to leave a square bare · drag along a row

How to play Thimbly

  1. Read the counts: each number beside a row or above a column is a run of stitched squares in that line, in order, with at least one bare square between runs.

  2. Tap a square to stitch it, or drag along a row or column to stitch a whole run; tap a stitch again to take it out.

  3. Hold a square (or switch to BARE) to mark it with a dot when you know it stays bare.

  4. Work line by line: stitch the squares that every way of placing the runs agrees on, and let each answer unlock the crossing lines.

  5. Finish the pattern and the motif appears in thread colors in a wooden hoop. Stuck? CHECK unpicks every mistake for a 15-second penalty.

  6. Stitch all three hoops, frame them as a sampler and share it. New hoops open every day at midnight New York time, the same for everyone, one try a day.

Controls

InputAction
Touch: tap a squareStitch it (or take out a stitch or a bare mark)
Touch: hold a squareMark it bare (a dot)
Touch: drag along a row or columnStitch, or mark after a hold, a whole run
Touch: STITCH | BARE, CHECKSwap what a tap does; unpick mistakes (tap twice, +15 s)
Mouse: click, hold, dragThe same as touch
Arrow keys or WASDMove the cursor
Space (hold to keep going)Stitch the square, or a run as you move
X, M, CMark bare (hold for a run), switch the tool, check (press twice)

Tips

  1. Start with the big numbers: a 7 in a row of 8 must cover the six middle squares however you slide it, so stitch those first.

  2. Count the minimum: add up a line's runs plus one gap between each. If that fills the line exactly, every square is decided.

  3. A 0 means the whole line stays bare: mark it, and every column it crosses gets easier.

  4. Every motif is mirror-symmetric, so the first and last columns have the same counts, and so do the second and second to last. Use it to check your work, but let the counts prove each square.

  5. Mark the squares you know are bare. Those dots stop a run from sliding and are often what unlocks the hardest lines.

  6. Use CHECK sparingly: 15 seconds is cheap when you are truly stuck, but a careful count is usually faster.

About Thimbly

Thimbly is a free daily nonogram with a needlework twist: a picture logic puzzle in cross-stitch, where the numbers along each row and column tell you how many squares to fill, and the filled squares draw a hidden motif. Every day brings three hoops, the same for everyone: a gentle 5×5, an 8×8 and a 10×10, printed like a cross-stitch chart with its thread counts in the margins. Stitch every cross the counts call for and the pattern comes to life: the red working stitches re-stitch themselves in a colorway of thread into a little embroidered motif, outlined, filled and finished with French knots, set in a wooden hoop. New hoops open every day at midnight New York time, you get one try a day, and a set takes about five minutes in your browser with no download. It is one of our daily games, alongside the games like Wordle.

If you have never solved a picture cross puzzle (people also call them nonograms, griddlers, Picross-style puzzles or paint by numbers logic puzzles), the first hoop teaches you in fifteen seconds. Each number is a run of stitches in that row or column, in order: a row counted 3 1 has three stitched squares in a row, then at least one bare square, then one more. Look for lines where the runs can only fit one way, stitch the squares that every possible placement agrees on, and mark the squares that must stay bare. Every answer in a row helps the columns it crosses, and the motif builds up square by square. No guessing is ever needed: before a pattern reaches you, a solver proves that it has exactly one solution that pure line logic finds. Like a traditional sampler motif, every pattern is mirror-symmetric, which is a fair hint once you spot it.

Every pattern is graded before it is dealt, by how full it is, how many counts it prints, how many rounds of line-by-line reasoning it takes and how many strokes a careful stitcher needs, and only patterns inside the same band for their size are used, so no day is luckier than another. No hoop comes back on another day for years. Mistakes are forgiving too. Nothing tells you right away, just as on a real chart, so you can fix a stray stitch yourself; a row whose stitches already match its counts fades its numbers. When you are stuck, CHECK unpicks every wrong square of the hoop for a 15-second penalty.

Your score is the number of hoops you finish and your time, and your set goes on the day's leaderboard of our competitive games: hoops first, then time, with top scores verified by replaying them on our servers. The clock on the paper tag runs from your first stitch and never stops, even if you step away, so play your set in one go. The end card frames your three motifs as a cross-stitch sampler with the date, and the share line is your three hoops as squares and your score, never the pictures, ready to paste into a group chat. Thimbly is also one of the games The Daily can deal you, with three hoops of its own, never that day's.

Thimbly plays the same on a phone or a computer. On a phone, tap a square to stitch it, hold it to mark it bare, and drag along a row or column to stitch a whole run; the squares stay big enough to tap even on the 10×10. With a mouse, click, hold and drag the same way; on a keyboard, the arrow keys move a cursor, Space stitches (hold it to stitch a run), X marks a square bare and C checks. It belongs with our puzzle games, logic puzzles, brain games, relaxing games, mobile games, PC games and casual games for adults, and it is a calm free game to play at work on a coffee break.

Details

Category
Puzzle Games
Genre
Puzzle
Orientation
Portrait (9:16)
Works on
Mobile & desktopPhones, tablets and computers
Controls
Keyboard, mouse or touch
Length
About 5 min per run
Plays
112
Released
Updated
Credits
  • Design and development: Gamefinity
Age rating
4+
Thimbly leaderboardReport a problem with Thimbly

Thimbly FAQ

  • Is it the same puzzle for everyone?

    Yes. Everyone gets the same three hoops each day, and a new set opens every day at midnight New York time. You get one try a day. No hoop comes back on another day for years: the day's hoops are drawn from a four-year table in which every pattern is new.

  • Are some sets harder than others?

    No. Every pattern is graded before it is used (how full it is, how many counts it prints, how many rounds of line-by-line reasoning it takes and how many strokes it needs) and only patterns inside the same band for their size are kept, so every day's set is as hard as any other.

  • What is a nonogram?

    A nonogram is a picture logic puzzle: numbers beside each row and above each column say how many squares in that line are filled, in runs, in order. Filling the grid so that every line matches its numbers reveals a hidden picture. In Thimbly the filled squares are cross-stitches and the picture appears in thread colors.

  • Is Thimbly like Picross?

    It is the same kind of puzzle. Picross is the name Nintendo uses for its nonogram games; Thimbly is an original daily nonogram with its own generated patterns and a cross-stitch theme, made by Gamefinity and not connected with Nintendo.

  • Do I ever have to guess?

    Never. Every pattern in Thimbly has exactly one solution, and our solver proves that you can reach it by reading one row or column at a time, without trial and error.

  • What happens if I make a mistake?

    Nothing tells you straight away, like on a real chart, so you can fix a stray stitch yourself. CHECK unpicks every wrong square of the hoop at once for a 15-second penalty, and each square it unpicks counts as a mistake on your end card.

  • How is the score worked out?

    Your result is the number of hoops you finished and your time, with 15 seconds added for every CHECK. On the leaderboards hoops rank first and time second.

  • How long does a game take?

    Most people finish the three hoops in three to eight minutes: the 5×5 in under a minute, the 8×8 in one or two and the 10×10 in two to four. A set can last up to 20 minutes, and its clock keeps running if you step away.

  • How do you say Thimbly, and was it called Stitch?

    THIM-blee, from the thimble that guards a stitcher's finger. It was called Stitch until November 2026; the game, its leaderboards and your results are the same.

  • Can I play Thimbly on my phone?

    Yes. It is made for a phone held upright: tap to stitch, hold to mark a square bare and drag along a line to stitch a run. It works just as well with a mouse or the keyboard on a computer.

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