Purrglar
LeaderboardThe purrfect crime, one beat at a time. Plan the route, then watch the heist.

Purrglar controls: Drag a route from the skylight, tap it to pause, then GO · keys work too. Press Play, then the game takes the keyboard. Press Tab to leave it.
Purrglar
Plan the heist, beat by beat.
Purrglar #3 · Tue 10 Nov
Purrglar #3 · Tue 10 Nov
Drag a route from the skylight, tap it to pause, then GO · keys work tooDrag the paw to draw a route, tap the route to pause a beat, then GO
How to play Purrglar
Every night is one run of two rounds: today's Easy heist (two minutes to plan), then its Hard heist (three minutes). Your score is the two rounds added up.
Study the plan: every guard, camera and laser shows its numbered cycle, and all of them are on step 1 when you press GO.
Drag the paw tab (or the route's end) from the skylight to draw the cat's route, one tile per beat, through the cases and out of a door.
Tap a step of the route to make the cat wait there one beat (one pause per step); tap it again to take the pause off.
Press GO before the plan clock runs out (two minutes on Easy, three on Hard) and watch the heist play out.
Get out unseen with everything, in as few beats as you can: up to 1,000 points a round, and a capture costs 250.
Controls
| Input | Action |
|---|---|
| Drag the paw tab or the route's end (touch or mouse) | Draw the route tile by tile; drag back along it to take steps off |
| Tap or click a step of the route | Pause there one beat, or take the pause off |
| Tap or point at a trap | Show every step of its cycle |
| UNDO, CLEAR, GO buttons | Undo the last change, clear the route, run the plan |
| Arrow keys | Step the end of the route |
| WBackspace or ZCEnter | Pause the end / undo / clear / GO |
Tips
Count it out: a trap with an 8-step cycle is back on step 1 on beats 9, 17 and 25, so line the cat's beat up with the step where the trap looks away.
A pause on a tile is often cheaper than a detour: one beat of waiting can let a guard walk past, while going round costs two beats or more.
The route's end shows the beat the cat gets there, and each pause badge shows the beats it waits: check them against the trap numbers on that tile.
Grab the big centrepiece first only if it is on the way: the beats score rewards the whole haul in the fewest beats, not the order you take it in.
Leave yourself a few seconds: when the plan clock runs out the cat goes with the route as drawn, plus the quickest way out.
About Purrglar
Purrglar is a free daily heist puzzle you play in your browser: plan a cat burglar's route through tonight's building, step by step, then press GO and watch the heist play out. Every guard, camera and laser runs a fixed, numbered cycle, and every one of them is on step 1 when the cat goes, so a good plan can be counted out before it runs. It is a stealth puzzle game about timing rather than reflexes: there is nothing to dodge with your thumbs, only a route to get right. Every night is one run of two rounds, the same for everyone: round 1 is the Easy heist, with two minutes to plan, and round 2 the Hard heist, a bigger and better-guarded building with three minutes to plan.
A heist starts on the roof. Drag the route from the skylight, tile by tile, past the guards' torches, the cameras' sweeps, the lasers and the sleeping dog, through the display cases and out of a door. Walking onto a case steals it on the spot, with no time lost. The cat moves one tile a beat, two beats a second, and you can make it wait one beat on any step of the route by tapping that step; the pause shows the beats the cat waits there. While you plan, the traps loop through their cycles on the plan, with every step of every guard's patrol numbered, so you can see exactly where each one will be on beat 7 or beat 23. The plan clock never stops: when it runs out the cat goes with whatever route you have drawn (and the quickest way out added to it).
Then comes the watch. The cat follows your plan to the beat while a walking jazz bass keeps time. If nothing sees it, it slips out with everything it bagged: a clean getaway. If a trap spots it, the alarm sounds and it has six beats to reach a door or the skylight's rope before the shutters close: getting out is a noisy getaway that keeps half the haul, and getting caught keeps nothing. Each round scores up to 1,000 points: 700 for carrying out the whole purse, scaled by the share you got out, and up to 300 more for doing it in the fewest beats possible on a clean getaway. A round that ends in a capture scores −250. The night's score is the two rounds added up (never below zero), so a perfect night is 2,000. At the end Purrglar tells you the best possible number of beats for the night, but never the route that does it.
Every case is worth a round figure ($100,000, $150,000, $200,000 and up), and Hard nights carry bigger purses for bigger risks. The night has one daily leaderboard, where the quicker planner ranks higher on an equal score, and you get one attempt a day, so your first night is the one that counts, just like the other daily games. Purrglar is also one of the games The Daily can deal you, with a night of its own: the same two rounds, clocks and scoring, on two heists the game's own nights never deal. New heists arrive at midnight New York time, and no floor plan comes back for years. If you like counting moves before you make them, it sits well with our logic games and brain games, and with the rest of our puzzle games.
On a phone, drag the paw tab under the end of your route to draw it (the route draws just above your finger, so you can see where it goes), tap the route to add or take off a pause, and use UNDO, CLEAR and GO under the plan. On a computer, the plan fills the middle of the screen with the traps on duty on one side, the clock and buttons on the other and a beat timeline underneath that lines your route up against every trap's cycle; drag with the mouse, or use the arrow keys to step the route, W to pause, Backspace to undo and Enter to go. Purrglar plays free in any modern browser on mobile and PC, with nothing to download.
Details
- Category
- Puzzle Games
- Tags
- Genre
- Puzzle
- Orientation
- Portrait (9:16)
- Works on
- Mobile & desktopPhones, tablets and computers
- Controls
- Keyboard, mouse or touch
- Length
- About 5 min per run
- Plays
- 245
- Released
- Updated
- Credits
- Design and development: Gamefinity
- Age rating
- 4+
Purrglar FAQ
How long does a game of Purrglar take?
Two rounds: up to two minutes of planning for the Easy heist and three for the Hard one (you can press GO sooner), each followed by a watch of 15 to 35 seconds while the cat runs your plan.
How is the score calculated?
Each round scores up to 1,000 points: 700 times the share of the purse you carried out (all of it on a clean getaway, half on a noisy one), plus up to 300 more on a clean getaway for doing it in the fewest beats possible. Getting caught scores −250 for that round. The night's score is the two rounds added up, never below zero, out of 2,000. On an equal score, the player who planned faster ranks higher.
Will it show me the best route?
No. At the end it tells you the fewest beats the whole heist could be done in, so you know how close you were, but it never shows the route that does it.
Is it the same heist for everyone?
Yes. Everyone plays the same two heists each night, Easy then Hard, with a new pair at midnight New York time, and you get one attempt at the night.
Can I play Purrglar on my phone?
Yes. Drag the paw tab to draw your route above your finger, tap the route to pause, and use the buttons under the plan. It also plays with a mouse and keyboard on a computer.
Next up
More games like Purrglar.







