
Tilt Glide
Fly a paper plane through rings, arches and rockfall down an endless 3D canyon.
- Length
- Endless
- Quick run
- 90-second version in the Daily
- Works on
- Mobile & desktop
- Category
- Arcade

Tilt Glide controls: ← → bank · ↑ ↓ climb and dive · Space boost · P pause. Press Play, then the game takes the keyboard. Press Tab to leave it.
Tilt to play
Free play · endless · no sign-in
← → bank · ↑ ↓ climb and dive · Space boost · P pauseTilt to fly: sideways banks, toward you climbs · tap to boost
How to play Tilt Glide
Tap or press a key to start. On a phone, allow motion access when the browser asks; the angle you hold now counts as level.
Tilt left or right (or hold ← → or A D) to bank across the canyon; tilt the top toward you (↑ or W) to climb and away from you (↓ or S) to dive.
Fly through the gold rings: every ring in a row builds your multiplier, from ×1 up to ×5, and every metre you fly scores it.
Duck under arches and cave roofs, climb over low rock, and keep off the walls, the river and anything that moves: three hits and the plane crashes.
Rings, ring chains and updrafts fill the boost meter. Tap anywhere (or press Space or Shift) to spend a charge on a dash: faster, and rings pay double.
Where the canyon forks, take the wide safe channel or the narrow risky one with rose rings worth double and a bonus if you fly it clean.
Pick a mode: Endless flies on until you crash, Timed stops the clock after 90 seconds.
Controls
| Input | Action |
|---|---|
| Tilt leftright | Bank across the canyon |
| Tilt toward youaway | Climb / dive |
| Tap the screen | Boost (on a tilting phone) |
| Hold a side, slide up or down | Bank and climb or dive without tilting |
| ← → or A D | Bank |
| ↑ ↓ or W S | Climb / dive |
| Space or Shift | Boost |
| P | Pause |
Tips
Watch the altimeter on the right: the gold ring marks how high the next ring hangs and the red cap shows rock overhead. Start climbing or diving early, the plane needs a moment to change height.
Fly through each ring on the side of the next one. Cutting the corner like that leaves you room for the turn after it, which matters more and more as the canyon speeds up.
Save your boost for the open stretches. A dash covers ground fast and doubles ring points, but at full speed you turn less, so boosting into a fork or a field of rock is how good runs end.
Swinging boulders leave the space above the bottom of their swing and the space under it clear. Go high, go low, or time the gap if a ring hangs on the arc.
When a boulder shakes under a span, look at its red target on the floor and keep out of that lane. Bird flocks fly at one height: dive under or climb over.
Closing gates never shut the slot in the middle. Line up with it early and you are through whatever the doors are doing.
Protect the multiplier. From 35 rings in a row every metre counts five times, and a single hit throws it all away, so the risky route is only worth it when you can fly it clean.
Modes
- EndlessNo clock: fly on down the canyon, faster and faster, until your third hit
- Timed90 seconds on the clock: fly as far as you can, and boost to go farther
About Tilt Glide
Tilt Glide is a free 3D flying game with a paper plane. You fly a white paper dart from just behind its tail, down an endless sunset canyon: sandstone cliffs on both sides, a river on the sandy floor below, and glowing gold rings hanging in the air at every height. Lean your phone and the plane banks; tilt the top toward you and it climbs, tilt it away and it dives. It is a tilt game first, one of the best ways to feel what tilt games can do, and it plays just as well on a computer with the arrow keys or WASD, right in your browser with nothing to install.
This is real flight in two directions. Rings hang high and low, so you climb and dive to thread them. Natural arches span the canyon and you duck under them, low bridges let you go over or under, overhangs jut from the walls, rows of rock spires make you hop, and in the cave the roof comes down and you skim the river past stalactites. A shadow on the floor and an altimeter at the edge of the screen show how high you are and how high the next ring hangs.
The canyon moves. Boulders swing across on ropes, rocks break loose from crumbling spans and fall across your path, flocks of birds take off from the cliffs and cross at one height, windmills turn their paddles across the canyon, and rock doors slide in from both walls and back. Every hazard shows what it will do before you get there: the swing's arc is drawn, a red target marks where a boulder will land, and the slot in the middle of a gate never closes. Nothing is unavoidable; the question is whether you take the safe line or time the risky one.
Every ring you fly through in a row builds your combo, from ×1 up to ×5, and the multiplier counts for everything, above all for distance, because every metre you fly scores points. Rings, ring chains and updrafts also fill a boost meter with up to three charges. Spend one on a dash: you fly faster, rings pay double, and threading an arch or a gate at full speed pays a bonus, but you have less time to turn. Where the canyon forks, a wide safe channel runs beside a narrow risky one with a tailwind and rose rings worth double; fly the risky route without a scratch for a route bonus.
Three hits and the paper crumples, and every hit also breaks your multiplier and stalls the plane. Nothing mends with time: only twenty rings in a row fold a lost hit point back. A short warm-up where knocks are free gets every first flight going, and the opening teaches one thing at a time: climbing and diving, your first boost, your first arch, your first fork, your first moving hazard. Then the canyon narrows, speeds up and throws everything at you while the light turns from gold to violet dusk.
There are two ways to play. Endless is the main event: no timer, just the canyon getting faster until you crash, and the leaderboard is about how far you got. Timed is the same canyon on a 90-second clock, where boosting carries you farther, and it is the version you meet in the daily challenge. Every flight follows the same stage schedule with the same fixed-difficulty stretches, only in a different order, so the leaderboard measures flying, not luck. Free play is unlimited; press Ranked attempt when you want a flight to count, and it is replayed on our servers before it reaches the board.
On a phone, hold it comfortably and tap to start; the browser asks once for motion access, and the angle you hold at the start counts as level. Tap anywhere to boost. No motion sensor? Hold your thumb on the left or right side to bank, slide it up or down to climb or dive, and tap the BOOST button. On a computer, use the arrow keys or WASD to fly, Space or Shift to boost and P to pause. Tilt Glide sits with our endless runner games, arcade games, reaction games and keyboard games, plays on mobile and PC alike, and its Timed mode is one of our quick games, free to play with no download.
Details
- Category
- Arcade Games
- Tags
- Genre
- Arcade
- Orientation
- Portrait (9:16)
- Works on
- Mobile & desktopPhones, tablets and computers
- Controls
- Keyboard, mouse or touch
- Length
- Endless: a run lasts until you lose (90-second version in the Daily)
- Modes
- 2
- Released
- Updated
- Credits
- Design and development: Gamefinity
- Age rating
- 4+
Tilt Glide FAQ
Can I play Tilt Glide on my computer?
Yes. On a computer the arrow keys or WASD fly the plane: left and right bank, up climbs, down dives. Space or Shift boosts and P pauses. On a phone you fly by tilting it and tap anywhere to boost.
How do I climb and dive?
On a phone, tilt the top edge toward you to climb and away from you to dive; level it again and the plane holds its height. On a keyboard, hold up or W to climb and down or S to dive.
How does the boost work?
Rings, perfect rings, ring chains and updrafts fill a meter with up to three charges. A tap (or Space) spends one on a short dash: you fly faster, rings are worth double and boosting through an arch or a gate pays a bonus. A hit cuts the dash short.
Why does my browser ask for motion access?
On a phone Tilt Glide reads the motion sensor to fly. The browser asks once; if you decline, hold your thumb on either side of the screen to bank, slide it up or down to climb or dive, and tap the BOOST button.
How long does a game of Tilt Glide last?
Endless runs until your third hit: a minute or two for most pilots, and it keeps getting faster until even the best crash within about four minutes. Timed lasts at most 90 seconds, and reaching the end of the clock takes a careful flight.
How is the score calculated?
Every metre you fly scores your multiplier, which grows with the rings you fly through in a row: ×2 after five, ×3 after ten, ×4 after twenty and ×5 after thirty-five. Rings, ring chains, the risky route at a fork, boosting through gates and close calls add bonuses on top.
Is every run equally hard?
Yes. Every flight follows the same stage schedule with the same speeds and fixed-difficulty stretches; only their order and left-right mirroring change from run to run, and every hazard always leaves a way through.
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